Documentation

Mathlib.Control.Random

Rand Monad and Random Class #

This module provides tools for formulating computations guided by randomness and for defining objects that can be created randomly.

Main definitions #

References #

@[reducible, inline]
abbrev RandGT (g : Type) (m : Type u_1 → Type u_2) (α : Type u_1) :
Type (max u_1 u_2)

A monad transformer to generate random objects using the generic generator type g

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      @[reducible, inline]
      abbrev RandG (g : Type) (α : Type u_1) :
      Type u_1

      A monad to generate random objects using the generator type g.

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          @[reducible, inline]
          abbrev RandT (m : Type u_1 → Type u_2) (α : Type u_1) :
          Type (max u_1 u_2)

          A monad transformer to generate random objects using the generator type StdGen. RandT m α should be thought of a random value in m α.

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              @[reducible, inline]
              abbrev Rand (α : Type u_1) :
              Type u_1

              A monad to generate random objects using the generator type StdGen.

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                  instance instMonadLiftTRandGTOfMonadLift {m : Type u_1 → Type u_2} {n : Type u_1 → Type u_3} {g : Type} [MonadLift m n] :
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                    class Random (m : Type u → Type u_1) (α : Type u) :
                    Type (max (max 1 u) u_1)

                    Random m α gives us machinery to generate values of type α in the monad m.

                    Note that m is a parameter as some types may only be sampleable with access to a certain monad.

                    • random {g : Type} [RandomGen g] : RandGT g m α

                      Sample an element of this type from the provided generator.

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                      class BoundedRandom (m : Type u → Type u_1) (α : Type u) [Preorder α] :
                      Type (max (max 1 u) u_1)

                      BoundedRandom m α gives us machinery to generate values of type α between certain bounds in the monad m.

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                        def Rand.next {g : Type} {m : TypeType u_1} [RandomGen g] [Monad m] :

                        Generate a random Nat.

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                            def Rand.split {m : TypeType u_1} {g : Type} [RandomGen g] [Monad m] :
                            RandGT g m g

                            Create a new random number generator distinct from the one stored in the state.

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                                def Rand.range {m : TypeType u_1} {g : Type} [RandomGen g] [Monad m] :

                                Get the range of Nat that can be generated by the generator g.

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                                    def Random.rand {m : Type u → Type u_1} {g : Type} (α : Type u) [Random m α] [RandomGen g] :
                                    RandGT g m α

                                    Generate a random value of type α.

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                                        def Random.randBound {m : Type u → Type u_1} {g : Type} (α : Type u) [Preorder α] [BoundedRandom m α] (lo hi : α) (h : lo hi) [RandomGen g] :
                                        RandGT g m { a : α // lo a a hi }

                                        Generate a random value of type α between x and y inclusive.

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                                            def Random.randFin {m : TypeType u_1} [Monad m] {g : Type} {n : } [NeZero n] [RandomGen g] :
                                            RandGT g m (Fin n)

                                            Generate a random Fin.

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                                                instance Random.instFinOfNeZeroNat {m : TypeType u_1} [Monad m] {n : } [NeZero n] :
                                                Random m (Fin n)
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                                                  def Random.randBool {m : TypeType u_1} [Monad m] {g : Type} [RandomGen g] :

                                                  Generate a random Bool.

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                                                      instance Random.instBool {m : TypeType u_1} [Monad m] :
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                                                        instance Random.instULiftOfULiftable {m : Type u → Type u_1} {m' : Type (max v u) → Type u_2} {α : Type u} [ULiftable m m'] [Random m α] :
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                                                              instance Random.instBoundedRandomFin {m : TypeType u_1} [Monad m] {n : } :
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                                                                instance Random.instBoundedRandomULiftOfULiftableOfMonad {m : Type u → Type u_1} {m' : Type (max v u) → Type u_2} {α : Type u} [Preorder α] [ULiftable m m'] [BoundedRandom m α] [Monad m'] :
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                                                                  def IO.runRand {m : Type u_1 → Type u_2} {m₀ : TypeType} [Monad m] [MonadLiftT (ST RealWorld) m₀] [ULiftable m₀ m] {α : Type u_1} (cmd : RandT m α) :
                                                                  m α

                                                                  Execute RandT m α using the global stdGenRef as RNG.

                                                                  Note that:

                                                                  • stdGenRef is not necessarily properly seeded on program startup as of now and will therefore be deterministic.
                                                                  • stdGenRef is not thread local, hence two threads accessing it at the same time will get the exact same generator.
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                                                                      def IO.runRandWith {m : Type u_1 → Type u_2} [Monad m] {α : Type u_1} (seed : ) (cmd : RandT m α) :
                                                                      m α

                                                                      Execute RandT m α using the global stdGenRef as RNG and the given seed.

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